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Text Texture Generator for Blender

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Text Texture Generator for Blender

Text Texture Generator for Blender

Create polished text textures without leaving Blender. This addon drops a dedicated panel into the Shader Editor, 3D Viewport, and Properties sidebar so you can type, preview, and generate textures in a couple of clicks.

https://youtu.be/4_-ki92u3Mw

What You Can Do

  • Convert any text (up to 1024 characters plus optional prepend/append blocks) into a texture at whatever resolution your Blender setup can handle.
  • Choose system fonts or load custom .ttf/.otf files, adjust layout (horizontal or vertical), and manage spacing between text blocks.
  • Position designs using a 9-point anchor grid, manual percentage/pixel coordinates, offsets, and optional canvas constraints.
  • Set transparent or solid backgrounds, fine-tune RGBA colors, and review results instantly in a dedicated preview window.
  • Generate final images that are packed automatically into the .blend, ready for saving or immediate node setup.

Pro Edition Extras

  • Overlay system. Add any number of text or image overlays with independent scale, rotation, spacing, z-index, and absolute/prepend/append placement. SVG overlays are rasterized automatically with CairoSVG for crisp results.
  • Normal maps. Derive normal maps straight from the text alpha channel with strength, blur, and invert controls.
  • One-click shaders. Build Principled, Emission, or Transparent materials complete with optional normal-map hookups, light-path controls (disable shadows/reflections/backfaces), and automatic assignment to the active object.
  • Preset workflow. Save styles to the current .blend or Blender’s config folder, refresh them, and import/export JSON bundles for backups or team sharing.
  • Adaptive fitting. Let the addon resize fonts within a min/max range to keep text safely within your canvas margins.

Typical Uses

  • Labels, packaging copy, and compliance text for product visualization.
  • Signage, decals, and UI panels for games, XR experiences, and virtual production.
  • Motion graphics titles and lower thirds built directly inside Blender.
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